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Worked four months in the Moroccan art department for the Disney'/Bruckheimer film, Prince of Persia: The Sands of Time with Production Design by Wolf Kroeger. As Sr. Digital Set Designer, I was part of a small digital sets team that primarily focused on the virtual city of Alamut, later realized by visual effects firm MPC.
MPC's (moving-picture.com) VFX technical breakdown reel captures this design work, from the plan to urban elements and the palace.