Manuel Knapps animations or, more precisely, simulations have only an apparent and initially constructive intent: the simplest basic geometric forms (straight line, rectangle, cube) are animated through friction and gravity. The virtual cameras position is programmed in the virtual space in line with the movement of the forms. The visual potential of simulation, however, first gains dimension at the subsequent, virtual level: the basic geometric figures generated are covered with textures (bitmaps). The foiling and penetration now become visual events, which, especially with regard to their programmed speed, lie outside of any conformity to natural laws of physical space, and instead, occur within the actuality of the animated image; the simulation. With Knapp, this calculatedunpredictability formulates an embodiment and three-dimensionality of pure visibility based on a virtual physics of simulation. Knapp mainly invokes disturbances and program errors, aspects of the machines dysfunction, so to speak, to design a three-dimensionality. Here, reference is to the animation of white lines on a white background as a starting point of the simulation. Contrary to all expectations, this nonetheless arrives at a legible aesthetic. The program, oriented on visualization, does not accept the anticipated invisibility of the programmed graphical elements; rather it must visualize. The absence of visibility would consequently be the programs off its case of impossibility. (David Komary)
Interferenzen~ v0.1....by manuel knapp AT / 2005 10 min. PAL
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