Well I wanted to work on working under a deadline for once. So I gave myself 24 hours to complete this, including render times and all of that.
Wanted to keep working on comping stuff into real footage so i gave myself a challenge of a very shaky hand held camera. Found a pretty low poly optimus prime model, and decided it was boring so i decided to try and give it a little animation. Just a simple walk cycle but it was my first time really making anything like that move in c4d. Looks a bit shaky but i learned a lot from it and ran out of time to perfect some of the finer details, but overall it was a good learning experience.
And yes the sound is pretty off, but i started putting that in with five minutes left on the clock.
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