By Nathan Billington, Junior at the University of Colorado in 3D Animation.
Currently seeking an internship or entry level position.
Grandpa Rhino (0:04-0:55) A breakdown of my Grandpa Rhino character, personal project in progress. Showcases my sculpting, modeling and character design skills. Facial wrinkles are a combination of natural human wrinkles and those wrinkles present on the rhinoceros; hand-painted in Autodesk Mudbox. Basic animation is shown to demonstrate the base mesh’s ability to deform correctly for desired motion. Autodesk Maya, Mudbox, Adobe Photoshop.
The Geckuana (0:55-1:59) A breakdown of my Geckuana, a reptile that resembles the combination of a Gecko and Iguana. Personal Project, in progress. Showcases modeling and character design skills, as well as a hand-painted displacement map. The scales were all painted in Adobe Photoshop as a grayscale map, then used as a displacement map in Maya upon render. Created basic rig for short keyframed animation sequence. Autodesk Maya, Mudbox, Maxon BodyPaint, Adobe Photoshop.
By Nathan Billington
3D Animation Student
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