A quick RnD test using Thinkbox's XMesh geometry caching system. The cracking ground was made in Rayfire and contains over 12 thousand pieces of geometry. This was cached to a single mesh using XMesh. I also wanted to test the Support for changing topology so I added a simple particle system using PFlow and Box 2 which spawns red spheres. I then duplicated the XMesh's a few times and offset there animations. I used Vray to render with motion blur. It looks like it handles the motion blur well even with the changing topology!

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