Some crowd simulation with Massive. I have made the mocap recording, preparing agent in Massive, camera staging/animation, scene setup, modeling, texturing, shading the ground and the river. Fire - FumeFX and harness rigging for team of horses in 3ds Max. Crowd render was made with Velocity, the other with Mental Ray in the 3ds Max. Compositing in After Effects with "particular" effect for snow.

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