Some months ago i decided to learn by myself the whole workflow for a mechanical character...for the first project the goal was not create a great and amazing character but working on a simple model to learn any step of the character creation.
i started with a simple model without any draws or concepts, modeling and UV map in Maya, hand painted textures in 3Dcoat and Photoshop (only diffuse) and back to maya for Rigging, weight map and animations...
it's a looong process for one person, especially if is the first time! :)
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