The mission of the Game Center has always been to foster new perspectives and groundbreaking game design. To that end, each year we choose innovative and artistic game developers, support their new projects, and display their games during the exhibition. Past commissions include Mark Essen’s Nidhogg, Robin Arnott’s Deep Sea, Terry Cavanaugh’s At a Distance, and Ramiro Corbetta’s Hokra. This year’s No Quarter continues that tradition with games that experiment with and celebrate the art form, featuring new work from:
- Zach Gage, creator of SpellTower and Bit Pilot
- Jan Willem Nijman, co-creator of Super Crate Box
- Margaret Robertson, game designer at Hide & Seek
- Noah Sasso, creator of Miracle Adventures in 2113
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