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To allow audio files to be used as the basis for animation during a kineme quartz crystal render, i need to switch my live "kineme audio input" to a "audio file input" pretty straight forward stuff....

download the file bottom right of this page if you can't make out whats going on...

Credits

4 Likes

  • David Langford 7 months ago
    Cool, came here from kineme forums.
    Out of interest, what did you use to record your screen?
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  • shakinda 7 months ago
    hi david, thanks for stopping by, i used screen flow to record, its very slick and allows you add stuff afterward, but ishowu is great if you're on a tighter budget...
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  • cybero 7 months ago
    Great little video, shakinda, smooth result.

    I find the following helps me in putting a quartz composition to audio actively render with some fidelity via Quartz Crystal, to the kind of output achieved when using QC in a live render situation.

    Having an audio file info patch allows one to set a conditional rule that the composition render until a number - the track duration output, is reached.

    Using that time is saved and faithful rendering better assured.

    Thanks for the video.

    There's loads of wacky fun stuff you can do by including the kineme audio file player in the composition, tweaking the timescale and frame rate and such in Quartz Crystal.

    I'll be posting my recent audio interactive renders shortly - on vimeo of course :-)

    I found the bit about copying and pasting skipped me, I had a real 'pbck' with that for a while, [like couldn't make head nor tail of it] I usually use a dedicated project media folder and stick to making my paths ./Audio/File.ext :-)
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  • Joe Catchpole 1 month ago
    Had to watch it again to see where I am going wrong, but I have only been able to render using the audio processor as above.
    Trying to make a render of my 3DEQ comp, have you found a way of doing it without the audio processor?

    An easier way I have found to get the file path is to use Finder/Services/Summarize.

    Cheers
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