
Irishman's guide to Quartz :: Quick tip :: Kineme Audio File Input
7 months ago
To allow audio files to be used as the basis for animation during a kineme quartz crystal render, i need to switch my live "kineme audio input" to a "audio file input" pretty straight forward stuff....
download the file bottom right of this page if you can't make out whats going on...
download the file bottom right of this page if you can't make out whats going on...
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Out of interest, what did you use to record your screen?
I find the following helps me in putting a quartz composition to audio actively render with some fidelity via Quartz Crystal, to the kind of output achieved when using QC in a live render situation.
Having an audio file info patch allows one to set a conditional rule that the composition render until a number - the track duration output, is reached.
Using that time is saved and faithful rendering better assured.
Thanks for the video.
There's loads of wacky fun stuff you can do by including the kineme audio file player in the composition, tweaking the timescale and frame rate and such in Quartz Crystal.
I'll be posting my recent audio interactive renders shortly - on vimeo of course :-)
I found the bit about copying and pasting skipped me, I had a real 'pbck' with that for a while, [like couldn't make head nor tail of it] I usually use a dedicated project media folder and stick to making my paths ./Audio/File.ext :-)
Trying to make a render of my 3DEQ comp, have you found a way of doing it without the audio processor?
An easier way I have found to get the file path is to use Finder/Services/Summarize.
Cheers