Another R&D to get more familiar with TP and cause destroying wood is so much fun :)
Every plank is pre-fractured in 4 parts with Rayfire the rest of the fracturing is procedurally done with vb.
For every example I tried to use a different method for activation and for volumeBreaker.
In the first example geo and vb is activated by a light, the second example is activated by distance to a helper and vb-cells are driven by particles. The third example is completely driven by particles.
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