Coming along!

Framerate is higher, and projecting onto the test mannequin itself. Still trying to optimize the face tracking algorithm though: I'm trying to average the detected faces across three frames, but it's not working correctly, so fixing that over the next bit will need to be a priority.

Also, visually, it's not what I want. The core idea behind circle packing is the right direction though, and I think it'll come to playing with some different shaders to get the aesthetic right. For whatever reason, I keep thinking "eighties patchwork leather" but that can't be right...

Ya, whole thing is up at github.com/readywater/youwearwhatyouare/

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