This is some R&D I have been doing using fluids, particles, and geometry. I have never done an object disintegration before so I decided to try it out and see what I could come up with. Now I just have to figure out how to render 1 million+ particles with self shadowing out of Maya.

By the way, I work for a company called keyframe. You can check out our work here:
vimeo.com/keyframe/videos

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