See also my Tools Reel :


00:08 - 00:48 : Modular AutoRig Tool, Maxscripted, bipeds, quadrupeds, multipeds. You can add each body parts where you want,
as many fingers as you want on hands...

00:49 - 02:20 : Model rigged using this tool.
Features :
- IK/FK Stretch, deformable and Bendy limbs + scale on arms and legs.
- Foot Roll and banking.
- Squash & Stretch Spine, independant Pelvis.
- Head Look-At and Space switching.
- Head Squash & Stretch.
- Never Flip and good Shoulders and Hips deformations.
- Multiple Fingers Controls, individual phalanx influence.
- Hand pose Lock / Unlock.
- Attach / Detach props to Hands and Feet.
- Hand and Feet space switching.
- Pose Manager : Save and reload poses on Full body or on parts, mirror poses options, save animation tool.
With snapshots previz.

02:21 - 02:46 : Facial rig, bones based with Additional morphs controlled by face manipulators.
Sticky lips, squash and stretch jaw, Eyelids follow Eyes orientation with variable influence, deformable Eye zone.

02:47 - 02:59 : Facial rig, only morphs controlled and mixed by a Maxscript generated UI. Sticky lips, Right and left morphs blended by one controller.

03:00 - 03:12 : Spline IK R&D, Dynamic spline editing, Refine Spline by adding controllers when and where you need.
Twist and scale fallOff.

03:13 - 03:21 : Mouth Autorig, advanced sticky lips.

03:22 - 03:27 : MultiLeg Autorig, ground detection and baked legs movement. No manual keyframe.

03:28 - 04:04 : Auto and realtime Walk, Ground detection and Orientation following direction.
variable speed, steps High, steps distance, and animation offset.

04:05 : Realtime Springs Autorig, Global and each bone Tension and Damping.

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