See also my rigging Reel : vimeo.com/49518072
BREAKDOWN :
00:08 - 00:57 : Character Loader: multiple combinations, can load multiple characters in a scene.
00:58 - 01:37 : Feather Rigger :
- Feather Scale by Vertex Color + Size rotation random variation.
- Repartition on vertex Selection.
- Cage Modeling for Feather Scale and orientation.
- Local Controllers for Feather Scale & Rotation animation + random and turbulence animation.
- Wind and Gravity dynamics.
- Feathers follow mesh deformations.
01:38 - 02:19 : Radius influence :
- Transforms and opacity controlled by Controller Distance and Radius.
- Speed, angle, position and scale variations + random values.
- Save and Reload multiple objects transforms with snapshots.
- Direct pose load.
- Save to external file.
02:40 - 02:54 : Face Autorig :
- Surface detection for points placement.
- Mirror points
- Auto Rig Creation.
02:55 - 03:05 : Face Autorig - Mocap : Personal Mocap tools and workflow based on 2D tracking.
- Used on the face rig on my Rigging demoreel.
- Eyelids controlled by Eye rotation with variable influence + manual control.
- Position, Rotation and Scale can be animated.
03:33 - 03:51 : Over Morpher :
- Custom Morpher over Animation.
- Random Poses Mixer on each mesh and random on selection.
03:51 - 04:27 : XSI ICE Fstretch :
- Custom Compound
- Vertex tension and Compression detection.
- Volume preservation.
- Tension ad compression shapes mixed.