This video shows you how to get the correct polygon and vertex counts for a CheckMate model in 3ds Max.
To find the correct counts, we remove any scenes, rigs and certain modifiers which are listed below:
TurboSmooth, Meshsmooth, smooth, shell, hair and fur, physique, bone, Cloth, Skin, lattice, tesselate, HSDS, optimize, ProOptimizer, Face Extrude, and subdivide
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