Used since ancient times, the catenary inverted curvatures became famous together with the name of the Catalan architect Gaudi, which applied catenary solutions to the design of his buildings by obtaining a natural structural optimization from the form of hanging strings which, translated into the inverted structural elements, became arches of buildings. Computational design gives us the possibility to apply these principles in the architectural design and simulate them for structures with a higher degree of complexity using methods with a higher level of accuracy.
The project is exploring this concept using computational physics simulation and working with particle-spring systems in a virtual gravitational environment in order to apply it in a generative design process, for creating structurally optimized structures based on the catenary principles. Further more, starting with the idea of creating an interactive piece that would communicate with the others through visible spectrum light, after accomplishing it in a virtual environment, the project evolves outside these conditions. Following the ecological side of the project, the outcome is suggesting the scenario, maybe utopian, of real moving structures, responsive systems that could adapt to the change of external climatic or social factors in order to maintain their maximum level of functionality .
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