Quick demonstration of a work in progress on wrist skinning:
The system display a wrist with a huge range of motion from 110 to -110 degrees on the up/down axis and side to side. An additional layer adds pronation/suppination(aka forearm twist) from -350 to 350 degrees using only regular maya node.
Some key points of this demo is is the smooth interpolation between corrective shapes and the unified geodesic driver( custom python plugin ) that output a list of vertex weights from a regular mesh.
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