Here is my first Houdini RnD video.
First one - I used the Volume shader to create some clouds. It seems much faster that Afterburn Clouds in terms of render.
Second one - Following the Pyro volcano video from sidefx I transferred velocity channel from a particle sim as a custom force to the smoke simulation.
Third one - Using FLIP to create some viscous liquid stuff.

My conclusion is Houdini 12 is quite fast in many things.
More videos to come. Cheers!!!

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…