Assignment #2, "OpenGL Lite"
Stanford CS 148, "Introduction to Computer Graphics and Imaging"
Each tendril is constructed by applying set translation, rotation, and scale transforms, and then drawing a circle. This procedure is repeated for a preconfigured number of iterations, accumulating the transforms each iteration. The angle of the rotation transform is modulated to simulate a wiggling effect. The color of each circle is linearly interpolated from the end color of the previous circle to the start color of the following circle.
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