Debugging the city, Thought I'd share this debugging stage.
I've spotted the bad lighmaps - need to increase the margin.
Testing color3 processing - hence the overkill on post, but it handles it well.
couple of bits and pieces to add in.
1.2Million tris for the whole environment. Most on screen was about 350k, should improve this.
480 fps-ish, drops as low as 300 at some points. needs to look into,
Some faces not mapped correctly
Some objects are floating, caused by forgetting to apply physics before deleting.
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