A couple of years back I was asked to give a keynote talk at the E-Assessment Scotland Conference at the University of Dundee. I decided to share some of my developing ideas about the the way in which the assessment and reporting mechanisms in games help facilitate a learner's progress and achievement. I had seen this happening in so many examples including the research that I had done, including that with Dr Kawashima's Brain Training and Nintendogs and `I was sure there was something fundamental in this that was related to how young people learn. To help exemplify this I interviewed my neighbour's son who was rather skilled at FIFA10 (he always hammered his dad and me!) so that he could let me know what was underneath his apparent untouchability! What we see in this video and in the second one in this series is a example of how young learners/players are able to use the assessment and reporting mechanism within games to help identify and then address their development needs. It also raises real questions about how we possibly underestimate what young learners are capable of in terms of taking ownership of their learning - independent of adult intervention.

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