In this tutorial you will learn how to create model of realistic cliffs using 3Dsmax after that you will see haw to converted those cliffs in to displacement map and prepare appropriate shader.
This technics can easily inprove the time of making large scene fill with a rocks rather than modeling each part separetly.
By using vray displacement modifier you achieve fast, nice and clean image

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…