Car accident in 3ds Max 2012.
All textures are procedural ones. Dynamic calculation - MassFX, deformation - Cloth and Skin Wrap modifier. Grass - Hair and Fur. Standard trees - Foliage. Smoke, fragments, tracks and flowers in the grass - Particle Flow. A little bit of processing in After Effects.
MassFX, Cloth, Hair and Fur, Biped (drivers), Particle Flow, Foliage, Mental ray, After Effects.
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