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a quick screencast showing how to use the voxel data texture to load and render image slices as 3D volumes

this is using the sim_physics branch in blender SVN, you may be able to find builds for your system on graphicall.org

Credits

7 Likes

  • Pietro Desopo 6 months ago
    Thanks Matt, great stuff!
  •  
  • Craige Lucee 2 months ago
    Thanks, Matt, you ROCK. How much RAM did that series take?
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