Flop is a two part installation consisting of a game and a somewhat obscurely installed projected floppy disk.
The game is programmed for a Nintendo DS and consists mostly of musings about some lost item - probably a floppy disk. The player moves about a floppy disk while searching through other floppy disks, never really sure what they're searching for. The game is an endless loop.
The work Flop extends the game space into the physical world. Flop engages the participant in the process of seeking something through a Nintendo DS. The game consists of numerous and seemingly endless numbers of 8 bit floppy disk graphics and musings about some lost item. Hovering somewhere in the space is an apparition of a floppy disk that is no longer in this world.
In this work the failure of organization, an intimate process of seeking through disorganized file storage is explored.
Flop plays with the process and failure of seeking through an indeterminable amount of information or media. As a person who has been involved in new media since she was 12, she has accumulated a large collection of data. At work is an element of passage of time - indicated by the representation of older media. In Myfanwy's personal media collection - there are over 400 floppy disks, 12 hard drives, 400 Cds, 200 Dvds, 100 Zip disks, 20 Commodore Vic20 cassettes, 60 VHS tapes, 10 Beta Max tapes, 40 Mini DV tapes, 14 SD cards all containing files from the past that have not been moved to current media storage for sheer lack of time. A full time assistant would be needed in order to properly sort and archive the collection. The process of retrieval, searching, and finding that missing file that one thought was lost long ago, or never finding the file one was sure was there is the place from which this work was derived.
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