This, the second part of the tutorial, takes the outline and fills it with quad (four sided) faces. Quad faces are desirable because the subdivide well to form smooth models.

The filled outline is extruded to make a three dimensional object. Proportional editing is used to curve the flat fork.

The file at start of the tutorial and the file at the end can be downloaded from my website -

blender.freemovies.co.uk

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