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Nous avons rencontré Guillaume Charny-Brunet et Renaud Therry en Mai dernier. Ils sont respectivement chef de projet et game-designer.
A travers cette discussion intéressante, on en apprend plus sur la nature du projet, la raison pour laquelle ils ont choisis de produire un ARG, l'entente entre les joueurs et l'articulation du jeu en deux phases.
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