Client: Activision / Treyarch
November 2012 marks the launch of the most ambitious Call of Duty title to date, Black Ops 2.
With a storyline set in both the 1980s and in 2025, Spov developed two distinct art styles and production routes to clearly differentiate between eras.
The narrative sequences were designed to tell the 1980s backstory and give context to the 2025 sequences as they evolve in realtime for the player. Spov used a mixture of live action, motion graphics and archive footage to tell a compelling visual story with a historically accurate core.
Spov also worked closely with Treyarch's in-house cinematic team to ensure the narrative was delivered seamlessly as the single player mission unfolds.
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