Breakdown
=========

Shot 1
I animated everything,, modeled all assets on the character and modified the character rig. The gun was completely rigged by myself including the pistons. I did the ndynamics for the cloth.

Shot 2
I animated everything including the camera. I heavily modified the rig and modeled the assets on the character. I didn't rig the character.

Shot 3
I fully animated the two characters to the left and the one on the far right, the base animation for the middle character was done by Josh Samuels, I cleaned it up and finished it off. I did the ndynamics for the head explosion.

Shot 4
I animated everything including the camera, I did not rig the characters. I modeled the set.

Shot 5
I animated everything including the camera, the character is an older version of the rig from the first shot. I modeled the set.

Shot 6
I animated the character and camera.

Shot 7
I animated the character and camera.

Shot 8
I animated the character and camera, I also did the ndynamics.

Shot 9
I animated the character, camera and door.

Conclusion
=========

My bread and butter is layout, previs and animation. I do a bit of modeling on the side, ndynamics and supportive rigging (nothing too complicated for both).

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