3secs - Cherries: Maya, Mental Ray, Nuke, Photoshop
This was a full CG scene was studying the subsurface scatter shader in Mental Ray. The cherries were built procedurally. Lighting is a combination of CG lightings and image based lighting. I am responsible for all aspects except the cherry and bowl model.
13sec- Hunger Games: Maya, Mental Ray, Nuke, Photoshop
Project goal was to match a CG object to live action to develop a finer grasp of lighting tools. This was rendered in multiple passes using both Maya Software and Mental Ray. I am responsible for all aspects.
24 sec- Stag Beetle: Maya, Mental Ray, Nuke
This was a collaborative project with three other students. I was responsible for lighting and compositing. I used an RGB lighting technique so I could have full control of my render passes in post.
38 sec- Robotic Bee: Houdini, Rendered with Mantra PBR
Project goal was to learn how to use procedural methods to model and animate geometry. The motions were achieved using sine, cosine, and absolute value functions. I am responsible for all aspects.
51 sec Super Smash Bros: Maya, Mental Ray, Nuke, Photoshop
This project used projection texturing in order to open an object that already exists in the scene. I am responsible for all aspects.
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