
7 Days of Earthquakes
5 months ago
Made with a Barbarian Group C++ framework. No audio.
Slowly making the transition over to C++ thanks to an internal framework being developed by a team at the Barbarian Group led by Andrew Bell (drawnline.net).
This video shows seven days worth of earthquakes of magnitude 2.5 or higher. Mostly, its just a test to learn the intricacies of coding in C++. The ultimate goal is to fully switch over to C++ from Java, but baby steps for now.
The Earth is composed of an amalgam of textures from a couple different sources. The diffuse map, elevation map, and normal maps were primarily culled from NASA's Blue Marble project (visibleearth.nasa.gov/view_set.php?categoryId=2363&p=1). Sadly, the topography and bathymetry maps do not feature prominent river formations so I had to add them separately from this source (naturalearth.springercarto.com/ne3_data/8192/textures/2_no_clouds_8k.jpg).
Slowly making the transition over to C++ thanks to an internal framework being developed by a team at the Barbarian Group led by Andrew Bell (drawnline.net).
This video shows seven days worth of earthquakes of magnitude 2.5 or higher. Mostly, its just a test to learn the intricacies of coding in C++. The ultimate goal is to fully switch over to C++ from Java, but baby steps for now.
The Earth is composed of an amalgam of textures from a couple different sources. The diffuse map, elevation map, and normal maps were primarily culled from NASA's Blue Marble project (visibleearth.nasa.gov/view_set.php?categoryId=2363&p=1). Sadly, the topography and bathymetry maps do not feature prominent river formations so I had to add them separately from this source (naturalearth.springercarto.com/ne3_data/8192/textures/2_no_clouds_8k.jpg).
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The rendering is super - is that realtime output?
Sorry to hear you had a frustrating time with OF. It is definitely a lot more stable now and we are working hard to both improve performance as well as adding much needed features.
You will also be pleased to know that for the next release we are focusing heavily on 3D, graphics and shaders so OF will be much better equipped for 3D and motion graphics projects.
We'll probably be soliciting you and Andrew's feedback pretty soon :)
I think I gave OF a go on the week it was released (for Mac). Im sure its fine now given the quality of work being made with it, not to mention the names associated with it.