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144. Solar rework
19 days ago
143. Fuji, test render
20 days ago
142. Fuji test footage
29 days ago
140. Fuji, Bamboo forest
2 months ago
139. Flint ball
4 months ago
138. Flint ball
4 months ago
137. Addition/Subtraction
5 months ago
136. 7 Days of Earthquakes
5 months ago
135. Wind study
5 months ago
133. Generative Trees
6 months ago
132. Jellyfish
7 months ago
125. Snake Study
8 months ago
124. Snake study.
8 months ago
123. Snake, study
8 months ago
122. Snake study
8 months ago
121. Snake study
8 months ago
120. Snake study
8 months ago
Made with a Barbarian Group C++ framework. No audio.

Slowly making the transition over to C++ thanks to an internal framework being developed by a team at the Barbarian Group led by Andrew Bell (drawnline.net).

This video shows seven days worth of earthquakes of magnitude 2.5 or higher. Mostly, its just a test to learn the intricacies of coding in C++. The ultimate goal is to fully switch over to C++ from Java, but baby steps for now.

The Earth is composed of an amalgam of textures from a couple different sources. The diffuse map, elevation map, and normal maps were primarily culled from NASA's Blue Marble project (visibleearth.nasa.gov/view_set.php?categoryId=2363&p=1). Sadly, the topography and bathymetry maps do not feature prominent river formations so I had to add them separately from this source (naturalearth.springercarto.com/ne3_data/8192/textures/2_no_clouds_8k.jpg).

Credits

56 Likes

  • Kyle McDonald 5 months ago
    Nice! Is any of this going to be shared, or is the tool strictly proprietary? Also, have you tried out open frameworks at all? There is a huge community there that has a lot of support for people making the transition from Processing to C++. Even if you don't use OF, you might really enjoy some of the discussions on the forum :)
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  • flight404 plus 5 months ago
    Hello Kyle, for now I think its going to remain internal but for no other reason that it has a long way to go until it is done. I made the mistake of trying OF shortly after it was released. It wasn't ready yet because it crashed a whole bunch. So I never did anything with it.
  • Kyle McDonald 5 months ago
    That makes sense -- sometimes tools just need to be developed in an idiosyncratic fashion, with a small number of people, to become "complete" :) I'm used to everything being all open source, all the time; but there's definitely a place for this kind of closed development too. I'm excited to see what you guys do with this!
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  • Theo Watson plus 5 months ago
    Hey looks very nice!
    The rendering is super - is that realtime output?

    Sorry to hear you had a frustrating time with OF. It is definitely a lot more stable now and we are working hard to both improve performance as well as adding much needed features.

    You will also be pleased to know that for the next release we are focusing heavily on 3D, graphics and shaders so OF will be much better equipped for 3D and motion graphics projects.

    We'll probably be soliciting you and Andrew's feedback pretty soon :)
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  • flight404 plus 5 months ago
    Hey Theo, yup. Still a really high framerate. I haven't really started to tax the processor yet.

    I think I gave OF a go on the week it was released (for Mac). Im sure its fine now given the quality of work being made with it, not to mention the names associated with it.
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  • DieTapete 5 months ago
    Looks good in motion.. but the background moves too fast doesn't it? Makes the whole thing look so tiny.. maybe it shouldn't move at all.
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  • Homer Samson plus 2 months ago
    nice
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