Using the motion generated from the test shot as a guide, a final composite was generated complete with light cast, sky tracking and foreground smoke layering. The aim was to create something that fit into the plate shot fairly believably, but with a hint of graphic stylization to match the feel of the film's animation.
For the sound multiple layers were created to give the rocket some recognizable "rocket high end" noise as well as the deep booming layers to make it seem like the entire street is rumbling. We will have a sound design episode later where we will go into more detail.
This is just a small treat for ya'll.
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?