The stick man model was made in a previous tutorial using the 'Skin Modifier' (new in version 2.64). The modifier creates a 'skin' and will also generate an armature.

The armature is automatically generated which is quick but it needs modifying.

Inverse kinematics is used to make the rig easier to pose.

The starting file used in the tutorial and the end file can be downloaded from my website -

blender.freemovies.co.uk

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