
Realtime 3D Face Scanning
5 months ago
Using the three phase structured light technique. More context here: vimeo.com/3193063
Everything is sped up 3x (the system runs at 10fps, but this video is 30fps). There's a quick dance at the beginning, then experiments with different capture settings. The random Rubik's cubes were to help with calibration. That's me at 1:02.
The next issue I'm going to address is the sine distortion. The webcam-projector sync needs some more work, too.
Developed in Open Frameworks: openframeworks.cc/
Flickr set: flickr.com/photos/kylemcdonald/sets/72157613657773217/
Music: soundcloud.com/kyle-mcdonald
Me: kylemcdonald.net/
Everything is sped up 3x (the system runs at 10fps, but this video is 30fps). There's a quick dance at the beginning, then experiments with different capture settings. The random Rubik's cubes were to help with calibration. That's me at 1:02.
The next issue I'm going to address is the sine distortion. The webcam-projector sync needs some more work, too.
Developed in Open Frameworks: openframeworks.cc/
Flickr set: flickr.com/photos/kylemcdonald/sets/72157613657773217/
Music: soundcloud.com/kyle-mcdonald
Me: kylemcdonald.net/
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P.S. by ordered I mean on a grid (And by unordered I mean randomly placed, just a collection of points in space)
Yeah, it's ordered. The three phase decoder basically gives me a distance from the camera for most of the points in the 480x640 image. I say "most" because some pixels fall outside of the projection, and others are in weird boundary cases where three phase scanning doesn't really tell you their depth.
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