Some tests i did some time ago...
... about non-repeating Tiling.
(so i mean... you wont see any repeating patterns in the shape of my Puzzle)
... about controling Momentum-Simulations
(Simulation RigigBodies in a very directional way)
About the patterns:
There based on the "Wang-Tile"-Principle.
I did a ICE-Compound, i would like to share, but bevore i need to improve some parts i think, becouse it turned out be to extremly slow, in the end.
But here is a sneak-peak: vincentullmann.com/Zeugs/Wang_Tiles.jpg
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