Made with (codename) Flint, a C++ framework being developed by Barbarian Group.

Another exercise to help me learn the ropes. Decided to port my old particle source code from Processing over to C++. Made a few changes. The particle emitter is a solid ball, mapped with texture images from Filter Forge. This particular diffuse, normal, bump, and specular exponent maps were by 'garbanzo'. filterforge.com/filters/6493.html

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