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144. Solar rework
19 days ago
143. Fuji, test render
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142. Fuji test footage
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140. Fuji, Bamboo forest
2 months ago
139. Flint ball
4 months ago
138. Flint ball
4 months ago
137. Addition/Subtraction
5 months ago
136. 7 Days of Earthquakes
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135. Wind study
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133. Generative Trees
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132. Jellyfish
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125. Snake Study
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124. Snake study.
8 months ago
123. Snake, study
8 months ago
122. Snake study
8 months ago
121. Snake study
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120. Snake study
8 months ago
Made with (codename) Flint, a C++ framework being developed by Barbarian Group.

Another exercise to help me learn the ropes. Decided to port my old particle source code from Processing over to C++. Made a few changes. The particle emitter is a solid ball, mapped with texture images from Filter Forge. This particular diffuse, normal, bump, and specular exponent maps were by 'garbanzo'. filterforge.com/filters/6493.html

Credits

35 Likes

  • Adam Simmons 4 months ago
    Spectacular animation! It's 4th of July all over again!
  • Homer Samson plus 2 months ago
    Diego Garcia
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  • Erik Natzke 4 months ago
    beyond excellent!
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  • Toine 4 months ago
    Awesome work dude! All real time stuff calling OpenGL I reckon?
  • flight404 plus 4 months ago
    Yeah, real time OpenGL with a bunch of crap happening on the GPU. The particle count is the only thing weighing this down. Hopefully soon I will learn how to do particles on the shader. Should help a bunch.
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  • Kyle McDonald 4 months ago
    1 Reminds of the Fifth Element.

    2 13 days late for the 4th of July ;)
  • flight404 plus 4 months ago
    Or maybe Im 352 days early for the 4th of July!
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  • WAYNETOVEN 4 months ago
    Very cool !
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  • roxlu 4 months ago
    fantastic!
    how did you create that lighting effect? using opengl blending?
  • flight404 plus 4 months ago
    Thanks! Which lighting effect? The highlights on the ball or the lighting on the ground? The ball highlights are GLSL specular lighting, but the light on the ground plane is just an image that scales its size and alpha based on how fast the ball is spinning and how far off the ground it is.
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  • roxlu 4 months ago
    ah sorry, I actually meant the light of the particles.. do you use an alpha transparent image for that?
  • flight404 plus 4 months ago
    Yup. Just a transparent .png.
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  • Ioannis Markakis 4 months ago
    excellent! as always....
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