
Flint ball
5 months ago
Made with (codename) Flint, a C++ framework being developed by Barbarian Group.
Another exercise to help me learn the ropes. Decided to port my old particle source code from Processing over to C++. Made a few changes. The particle emitter is a solid ball, mapped with texture images from Filter Forge. This particular diffuse, normal, bump, and specular exponent maps were by 'garbanzo'.
filterforge.com/filters/6493.html
Another exercise to help me learn the ropes. Decided to port my old particle source code from Processing over to C++. Made a few changes. The particle emitter is a solid ball, mapped with texture images from Filter Forge. This particular diffuse, normal, bump, and specular exponent maps were by 'garbanzo'.
filterforge.com/filters/6493.html
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WAYNETOVEN 5 months agoNice effects ! -
Rui Madeira
5 months ago do you notice any performance gains compared to java/p5 ? -
flight404
5 months ago Its hard to say... I got a new laptop at the same time I switched over to C++ so all the performance gains I am seeing might just be the result of having a faster computer with a better graphics card. But I believe it can handle more particles at a faster FPS, but I havent done any tests. -
AntiVJ 5 months agopfiouuu, very impressive as always ! -
Greg Little 4 months agoInsane. -
InsightVR 4 months agoInspiring as usual. I hope that yo are enjoying c++. Should make realtime stuff a bit easier to achieve. -
~ 4 months agoreally nice stuff robert keep up the inspiring works -
pekka
2 months ago I wish I could have one floating in my living room. Or one that´s OSC controllable
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