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150. Cymatic ripple
2 days ago
149. Cymatic ripple
2 days ago
148. Cymatic Ripple
3 days ago
144. Solar rework
25 days ago
143. Fuji, test render
25 days ago
142. Fuji test footage
1 month ago
140. Fuji, Bamboo forest
2 months ago
139. Flint ball
5 months ago
138. Flint ball
5 months ago
137. Addition/Subtraction
5 months ago
136. 7 Days of Earthquakes
5 months ago
135. Wind study
6 months ago
133. Generative Trees
6 months ago
132. Jellyfish
8 months ago
125. Snake Study
8 months ago
124. Snake study.
8 months ago
Made with (codename) Flint, a C++ framework being developed by Barbarian Group.

Another exercise to help me learn the ropes. Decided to port my old particle source code from Processing over to C++. Made a few changes. The particle emitter is a solid ball, mapped with texture images from Filter Forge. This particular diffuse, normal, bump, and specular exponent maps were by 'garbanzo'.

filterforge.com/filters/6493.html

Credits

76 Likes

  • WAYNETOVEN 5 months ago
    Nice effects !
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  • Rui Madeira plus 5 months ago
    do you notice any performance gains compared to java/p5 ?
  • flight404 plus 5 months ago
    Its hard to say... I got a new laptop at the same time I switched over to C++ so all the performance gains I am seeing might just be the result of having a faster computer with a better graphics card. But I believe it can handle more particles at a faster FPS, but I havent done any tests.
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  • AntiVJ 5 months ago
    pfiouuu, very impressive as always !
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  • Greg Little 4 months ago
    Insane.
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  • InsightVR 4 months ago
    Inspiring as usual. I hope that yo are enjoying c++. Should make realtime stuff a bit easier to achieve.
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  • ~ 4 months ago
    really nice stuff robert keep up the inspiring works
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  • pekka plus 2 months ago
    I wish I could have one floating in my living room. Or one that´s OSC controllable
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