
Painting with Polygons
2 years ago
Most non-photorealistic rendering solutions tend to involve brilliant but unwieldy new technologies,
such as volume-based rendering engines or complex image analysis. Similar results can often be achieved
using simpler methods and non-proprietary toolsets, even toolsets designed with other effects in mind.
Our studio has been experimenting with ways to achieve a hand-painted look with basic tools that are
common to most 3D applications, in this case Lightwave.
such as volume-based rendering engines or complex image analysis. Similar results can often be achieved
using simpler methods and non-proprietary toolsets, even toolsets designed with other effects in mind.
Our studio has been experimenting with ways to achieve a hand-painted look with basic tools that are
common to most 3D applications, in this case Lightwave.
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I`ve tried to achive such an effect, but I have a big problem with motionbluring this. In 3ds Max.
I also found that it works really well with the old inverted mesh outline technique where you:
- duplicate the mesh
- push it's normals out a bit
- invert the face normals
- don't render back faces
- and apply a fully black (any) color
again thanks a ton!
Here is the result:
vimeo.com/15257337
Tx for sharing.
thanks for sharing such information in a way that we can use it in every 3d software!
really useful!
Thanks Outside Hollywood!
i will use it!