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2. Painting with Polygons
2 years ago
Most non-photorealistic rendering solutions tend to involve brilliant but unwieldy new technologies,
such as volume-based rendering engines or complex image analysis. Similar results can often be achieved
using simpler methods and non-proprietary toolsets, even toolsets designed with other effects in mind.
Our studio has been experimenting with ways to achieve a hand-painted look with basic tools that are
common to most 3D applications, in this case Lightwave.

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  • Josiah Einwechter 2 years ago
    Very interesting technique! I can't say that I am too crazy about the painted look but the effect you achieved of paintings of wood carvings was very interesting.
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  • Jeremiah Warren plus 2 years ago
    I like that look! That is really fascinating how you came up with this.
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  • Stephen Fitzgerald 2 years ago
    thanks for sharing this technique. I've seen it explained in words, but never totally understood it until now.
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  • Ivan D Romero A 2 years ago
    woooow, realy nice and cool technique
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  • Trevor Lee 2 years ago
    Great work! How are you achieving the displacement? It looks as if you have several versions of the teapot, of varying opacities layered on top of one another, is that accurate?
  • Pawel Swierczynski 2 years ago
    In Displacement channel place Noise map with animated rotation:) Depending on software you use it might be different, but generally that`s it.
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  • Petter Sundnes plus 2 years ago
    Brilliant! Any chance of the LightWave file being shared? Would love to dissect it.
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  • Pawel Swierczynski 2 years ago
    It`s unbelievably AMAZING! I love it!!!
    I`ve tried to achive such an effect, but I have a big problem with motionbluring this. In 3ds Max.
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  • Yeah..the fisrt time I noticed this was on Bolt´s movie, look at the trees in overall movie. Really good!
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  • Gaschka plus 2 years ago
    very intersting attempt! nice look. gonna give it a try
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  • David Krupicz 2 years ago
    Interesting technique, and finally a way to 'blend' edges of surfaces, for example when a pile of dirt meets a brick wall, or grass along a sidewalk.
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  • Alejandro Landero 2 years ago
    Really interesting ... it me will be of great usefulness. Thank you very much.
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  • Ola Haldor Voll plus 2 years ago
    WOW! I can't wait to test this thing. Hopefully this will render pretty quick with FPrime! :D
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  • Amal FM 2 years ago
    thank u very mush for this great tip ..
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  • Viren Shah 2 years ago
    awsome ...puly awsome......can we get something like how to use this technique ....like a tutorial.....it wuld b gr8......
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  • Christopher Tini 2 years ago
    I am currently working on my thesis film and was planning on using this style. The problem is I can't figure out how to implement it with Maya. Any suggestions? Thanks.
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  • Jeff Lim 2 years ago
    really cool! thanks for sharing the technique!

    I also found that it works really well with the old inverted mesh outline technique where you:
    - duplicate the mesh
    - push it's normals out a bit
    - invert the face normals
    - don't render back faces
    - and apply a fully black (any) color

    again thanks a ton!
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  • Ryan Cornell 1 year ago
    great effect! Has anyone implemented this in maya yet? I would love to play around with it but I'm not sure how you would get the motion blur on the displaced geo.
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  • Matthew Lee 1 year ago
    Nice use of the 3D program to make some cool textures. Thanks for sharing this information!
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  • 3DMastermind 1 year ago
    Brilliant technique. I tried this on Softimage and it took minutesd to set-up.
    Here is the result:
    vimeo.com/15257337
    Tx for sharing.
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  • niice!
    thanks for sharing such information in a way that we can use it in every 3d software!
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  • Ricardo Albuquerque 2 weeks ago
    awesome technique!!
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  • abdulhadikorcan 2 weeks ago
    it is really important tut.
    really useful!

    Thanks Outside Hollywood!

    i will use it!
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