
[Tutorial] Realtime Stone with detail maps in Blender
2 years ago
Show creation of a 'realtime' stone in Blender using the standard color and normal maps as well as detail maps for color and nomals. The whole process is covered including:
[01:07] photo texture preparation in gimp
[04:00] tilable texture painting in blender
[07:50] modeling and basic sculpting
[11:00] uv unwrapping
[15:30] projection painting to fix texture seams
[22:07] material and detail color map
[28:15] sculpting and displacement mapping
[31:50] normal map baking
[36:45] detail normal map
You can also download a zip-file of the project here: pellej.com/wp-content/uploads/stone.zip
[01:07] photo texture preparation in gimp
[04:00] tilable texture painting in blender
[07:50] modeling and basic sculpting
[11:00] uv unwrapping
[15:30] projection painting to fix texture seams
[22:07] material and detail color map
[28:15] sculpting and displacement mapping
[31:50] normal map baking
[36:45] detail normal map
You can also download a zip-file of the project here: pellej.com/wp-content/uploads/stone.zip
MP4
00:44:41
13 Related collections
- Categories / Tutorials
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- Blender3D [Tutorial]
- Blender3D
- Blender Tutorials
- Piotao
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The trick with the detail maps was new to me, but it seems to be very effective.
One thought: wouldn't it be easier to make the texture tileble in Gimp?
Again good work, thanks for sharing.
Cheers Gerald
Thank you.
jedihe
Thank you very much for sharing your technique.
tip: at the end of the Uv window header, there is a padlock icon( a block. . . I dont know how to say candado) by default open, if you clik on it and close it, When you modify the UV`s it will pdate in viewport in real time.
keep doing tuts like this one !!!
Two "cool" tips:
1) if you want to save your file with an increasing number you just press "+" and Blender adds it to the file name (or increase the value if there's already a number).
2) when you make a cut (Ctrl+r) to an object and want it to be in the middle just press middlemousebutton and that's it!
being my first video tut, I'm quite overwhelmed by all the positive feedback :)
Thanks for all the extra tips, as mentioned I'm not very experienced with blender and still have tons of things to learn.
@jedihe: regarding spec. maps: I'm not really a texture artist, but often I see people up the contrast or maybe tweak around with levels of the color map. If you are in a hurry you can often get away with reusing the color map as shown in the tut, but that's obviously not optimal.
@Richard Hale: thanks, I'll look into that next time. It does get a bit tiresome always mentioning the key-presses, and I probably forgot a lot of them.
saludos
adié
Thank you
thanksalot
One of the best tutorials I have seen. I have been trying to find information about material and texture preparation, and that by itself was great!
Thnx!
Very useful to see many areas of blender working together. (uvs, paint mode, sculpt mode, baking...)
Thanks!
I have one critic: at least one time you are saving a file in JPG format that was already saved in JPG once. Each time the quality will decrease, because JPG is a lossy compression method. I'd recommend to use a lossless format while working, like PNG, and only save to JPG at the end if you want to save space.
nifelheim.dyndns.org/~cocidius/normalmap/
@Plinio: thanks, I've been wanting to try that out, I have previously briefly used the nVidia plug-in for PhotoShop. However for this tutorial I wanted to show that it is quite possible to do most texture work inside blender.
@WolfprintFX: hehe .. I was actually a bit concerned that my flat Danish accent would put people to sleep - my wife even said I sounded like a robot while recording the tut :)
1) In editmode: First select the edges that needs to be painted.
2) Use shift+v
3) Select appropriate menu item. Holding Ctrl flips the selection.
The downside is that you might need to try all 6 options before you get the right view.
Thanks for your tutorial!
Great tut
Make more please!! ;)
Muchas gracias :-)
++
So I'm with Odell.
Maybe this is a tutorial for experts, so maybe I'll watch your video in the future.
I'm sorry, but it's not good enough for me.
@Rutger: Definitely an intermediate/advanced tutorial. UV mapping is a beast unto itself, and I'm glad that Pelle focuses so much on the texturing aspect. There's a lot written about edge seams, UV unwrapping, etc -- but the kind of stuff here is harder to find, thus: Golden!
I've been using Blender for a year now and this tut's degree of difficulty is PERFECT. The occasional mumble is excellent, as I'm able to glean even more from your excellent blender-brain. More! More!
Here's what I was able to throw together while watching the tutorial. Didn't take long at all: vimeo.com/10397432
I think I'm just not ready for this tutorial indeed. I will try it in the future however.
For the more advanced users here it is good, so I correct my sentence from ''Not good enough for me'' to ''Too difficult for me''.
I love this tutorial!
In the tutorial you did mention "for high quality work you would use a different specular map"
I was wondering how you create a specular map please?
Thank you x)
I'm not really a texture artist, but I've often seen people start off with the diffuse map, do some desaturation and then play with contrast/levels to get started with a good spec map. You may wanna look at some textureing tutorials, e.g.: game-artist.net/forums/vbarticles.php?do=article&articleid=22
It is a bit dated by now, with 2.57 out and all, but I hope many of the techniques still makes sense.
I should update the tutorial to 2.5, just need to find the time to get around to it ... and time is a bit of a rare resource for me currently.