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Show creation of a 'realtime' stone in Blender using the standard color and normal maps as well as detail maps for color and nomals. The whole process is covered including:

[01:07] photo texture preparation in gimp
[04:00] tilable texture painting in blender
[07:50] modeling and basic sculpting
[11:00] uv unwrapping
[15:30] projection painting to fix texture seams
[22:07] material and detail color map
[28:15] sculpting and displacement mapping
[31:50] normal map baking
[36:45] detail normal map

You can also download a zip-file of the project here: pellej.com/wp-content/uploads/stone.zip

Credits

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  • Thomas 2 years ago
    It looks very nice!
  • Esther Leder 2 years ago
    Looks good! Very good! i've seen it in the film on Youtube! Great!
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  • Gerald Stingl 2 years ago
    Great Tutorial.
    The trick with the detail maps was new to me, but it seems to be very effective.
    One thought: wouldn't it be easier to make the texture tileble in Gimp?
    Again good work, thanks for sharing.

    Cheers Gerald
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  • Pelle Johnsen 2 years ago
    Thanks ... yes you could make it tilable in gimp ... but I really like the way you can check the result with immediate feedback in blender, and it is actually faster in terms of brush strokes because of the wrap feature in blender (unless I missed this in gimp). Also please note that the 'make seamless filter' in gimp doesn't give particular good results .. but if you are in a hurry well :)
  • Bryan Tenorio 2 years ago
    You can just use offset in Gimp, and then paint out the middle area.
  • Pelle Johnsen 2 years ago
    Yes, but you would have to do that at least twice, because gimp doesn't wrap your brush strokes like blender does. Anyway it's a matter of taste, I just kind of like the way it works in blender.
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  • Rob Cozzens 2 years ago
    Wow! Very informative. I've been using Blender for awhile now, and I learned several things from that.
    Thank you.
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  • John E. Herreño 2 years ago
    Thanks a lot Pelle, what a great tutorial! Do you have any special tips for the dedicated specular channel texture? (Like common mistakes or suggested workflow)

    jedihe
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  • Richard Hale 2 years ago
    I would recommend OSD hotkey for tutorials.
    Thank you very much for sharing your technique.
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  • Belich 2 years ago
    great tut, many new ideas to use :) actually Im playing with this rigth now!

    tip: at the end of the Uv window header, there is a padlock icon( a block. . . I dont know how to say candado) by default open, if you clik on it and close it, When you modify the UV`s it will pdate in viewport in real time.
    keep doing tuts like this one !!!
  • Leandro Simonetti 2 years ago
    candado = lock
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  • Jay Miller 2 years ago
    Excellent tutorial!
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  • sydneydoc 2 years ago
    Probably the most useful and best presented tutorial I've ever seen.
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  • Julián Veiras 2 years ago
    Really good tutorial, I'v learnt some new good tricks. Thanks a lot.
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  • Henrique Périgo 2 years ago
    niiice!
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  • Smackalack 2 years ago
    Thank you VERY MUCH for this tutorial!
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  • Leandro Simonetti 2 years ago
    Really nice! Not only Blender's cool stuff but I've even learned some GIMP, ha!

    Two "cool" tips:
    1) if you want to save your file with an increasing number you just press "+" and Blender adds it to the file name (or increase the value if there's already a number).
    2) when you make a cut (Ctrl+r) to an object and want it to be in the middle just press middlemousebutton and that's it!
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  • Christov Badenhorst 2 years ago
    Wow! amazing tut, thank you very much!
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  • Pelle Johnsen 2 years ago
    Hi all,

    being my first video tut, I'm quite overwhelmed by all the positive feedback :)

    Thanks for all the extra tips, as mentioned I'm not very experienced with blender and still have tons of things to learn.

    @jedihe: regarding spec. maps: I'm not really a texture artist, but often I see people up the contrast or maybe tweak around with levels of the color map. If you are in a hurry you can often get away with reusing the color map as shown in the tut, but that's obviously not optimal.

    @Richard Hale: thanks, I'll look into that next time. It does get a bit tiresome always mentioning the key-presses, and I probably forgot a lot of them.
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  • chotio 2 years ago
    Thank´s to you for the tutorial. It´s very well explained. Thank´s again for it.

    saludos
    adié
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  • kABHIr 2 years ago
    learned a lot excellent tutorial!

    Thank you
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  • Andreas Atteneder 2 years ago
    great one! i learned something today :)
    thanksalot
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  • David Velásquez 2 years ago
    w00w, thanks, great tutorial!
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  • Phil F 2 years ago
    Btw, a quicker way of saving, instead of renaming stone1 to stone2 (etc.), just hit the + key on the keyboard.
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  • OHWEB 2 years ago
    Great tutorial. Thanks for sharing these cool techniques.
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  • Urenze 2 years ago
    Hi!

    One of the best tutorials I have seen. I have been trying to find information about material and texture preparation, and that by itself was great!

    Thnx!
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  • Ivan 2 years ago
    Its great to see that with a simple image you can make such a great thing.

    Very useful to see many areas of blender working together. (uvs, paint mode, sculpt mode, baking...)

    Thanks!
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  • Sanne 2 years ago
    Very good tutorial, I learned some new tricks, thanks for sharing. The end result is really amazing.

    I have one critic: at least one time you are saving a file in JPG format that was already saved in JPG once. Each time the quality will decrease, because JPG is a lossy compression method. I'd recommend to use a lossless format while working, like PNG, and only save to JPG at the end if you want to save space.
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  • Plinio Barraza 2 years ago
    Nice tut Pelle. You may be interested in gimps normal map pluggin... It tries to make seamless textures for you and will also create normal maps from textures:
    nifelheim.dyndns.org/~cocidius/normalmap/
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  • WolfprintFX 2 years ago
    Very good tutorial! What bothered me the most was during some areas the tone of voice would lower and I would have to rewind to figure out what was said. Not saying your English is bad actually I thought your English to be very good. Again fantastic tut, I just hope that later down the road that this one does not return a dead link cause it will be very beneficial to other and myself again later on. Hope to see more of your stuff later.
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  • Pelle Johnsen 2 years ago
    @Sanne: you're absolutely right ... PNG is much better. Guess I was thinking too much about the download size of the finished project.

    @Plinio: thanks, I've been wanting to try that out, I have previously briefly used the nVidia plug-in for PhotoShop. However for this tutorial I wanted to show that it is quite possible to do most texture work inside blender.

    @WolfprintFX: hehe .. I was actually a bit concerned that my flat Danish accent would put people to sleep - my wife even said I sounded like a robot while recording the tut :)
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  • garbctor 2 years ago
    Nothing much to add except that I really appreciate your effort. This is by far is the best video Tutorial in this area of blender. I believe no one else cover it as thoroughly as you did. I would like to ask you though about your major resources in learning blender as you said that you still have a lot to learn. Thanks again.
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  • cacysunlee 2 years ago
    thank you very much for this great tutorial. :)
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  • Pelle Johnsen 2 years ago
    @garbctor: Although I am by no means a blender guru, I have been following the project for some time. This is however the first real project I've done with blender. There are plenty of good tutorials to find online, I mainly find things on blendernation, but the blender.org site also have an e-shop with books and training dvd's. I'm considering getting Venom's Lab .. it looks really good. Recently lynda.com also added some blender training, but I haven't had the chance to check it out yet. There is also several blender tutorial channels on vimeo. And of course you can always just play around with the various features in the program itself
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  • redraven 2 years ago
    I've got another blender tip that would may help during covering texture seams with project painting. When doing this you might want to turn the view 90 degrees on to the edges.
    1) In editmode: First select the edges that needs to be painted.
    2) Use shift+v
    3) Select appropriate menu item. Holding Ctrl flips the selection.
    The downside is that you might need to try all 6 options before you get the right view.
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  • Smackalack 2 years ago
    Hey, a quick question. When I am at about 16:30 in your tutorial and I am adding the "project" texture with the tile image created earlier. After I unwrap using "Project From View (Bounds)", my result has parts of the texture that has been strecthed noticably, so when I try and correct them seam I am painting this strecthed texture. I'm not sure why this is happening and was hoping you could help. Thanks for any information!
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  • Pelle Johnsen 2 years ago
    @Smackalack: not sure what is happening for you, but you should make sure that you have the correct uv channel selected when you do the project from view, and likewise have the right channel selected as clone source when you paint. I accidentally messed this up once during the tutorial, it is a bit tricky to get right :)
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  • Smackalack 2 years ago
    I figured out my problem, I wasn't taking into account that everytime I rotated the object I had to re-unwrap...stupid me :). Anyways, thanks again for a great tutorial. I hope you've got another one on the way!
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  • Dread Knight 2 years ago
    Looks like good stuff.
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  • Me And You 2 years ago
    I was looking for a texturing tutorial for a while now but never found a good one, until now.
    Thanks for your tutorial!
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  • Paulo Cristóvão 2 years ago
    Excelent tut! Thanks for sharing :)
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  • Craig Hellman 2 years ago
    best rock I've seen'
    Great tut
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  • Satish Goda 2 years ago
    One of the best tutorials showcasing the features of Blender. And great result too..
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  • Odell Lutrova 2 years ago
    As great as your tutorial was, if I may critique it a bit, you sounded too much like you were talking and mumbling to yourself throughout the whole thing. Some parts were pretty hard to follow as you presented little explanation to them.
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  • Lluc 2 years ago
    Awesome Tutorial!! really thanks!!

    Make more please!! ;)
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  • AZAP 2 years ago
    Great tutorial!
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  • meltingman 2 years ago
    thank you Peter, it's a very good tutorial, y learn about lot of thinks.
    Muchas gracias :-)

    ++
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  • Rutger Wiersum 1 year ago
    I really liked it in the beginning, until I got stuck only because I couldn't understand what you where saying...
    So I'm with Odell.
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  • Rutger Wiersum 1 year ago
    I gave it another shot, but I think you really should've explained more on the UV Unwrapping process.
    Maybe this is a tutorial for experts, so maybe I'll watch your video in the future.
    I'm sorry, but it's not good enough for me.
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  • Pelle Johnsen 1 year ago
    @Rutger: Thanks for the feedback. I tried to strike a balance between showing several 'advanced' features of blender and not making the tutorial too long. I guess that does make this hard to follow for beginners, and I certainly understand it is quite challenging if you are new to the concept of UV unwrapping. For me I originally found this tutorial helping: ibiblio.org/bvidtute/mytut/uvtut.avi (48MB may be a bit slow loading, maybe better to right click -> save link as)
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  • Great approach on UV texturing! Thans a lot for sharing this.
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  • ben u 1 year ago
    AMAZING!

    @Rutger: Definitely an intermediate/advanced tutorial. UV mapping is a beast unto itself, and I'm glad that Pelle focuses so much on the texturing aspect. There's a lot written about edge seams, UV unwrapping, etc -- but the kind of stuff here is harder to find, thus: Golden!

    I've been using Blender for a year now and this tut's degree of difficulty is PERFECT. The occasional mumble is excellent, as I'm able to glean even more from your excellent blender-brain. More! More!

    Here's what I was able to throw together while watching the tutorial. Didn't take long at all: vimeo.com/10397432
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  • Rutger Wiersum 1 year ago
    @Pelle @ben u:
    I think I'm just not ready for this tutorial indeed. I will try it in the future however.
    For the more advanced users here it is good, so I correct my sentence from ''Not good enough for me'' to ''Too difficult for me''.
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  • Holly Grimes 1 year ago
    Very good tutorial, i learned about projection painting from this tut XD i regularly consult it tehe!
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  • skarmiglione 1 year ago
    Where gone the files ?
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  • Pelle Johnsen 1 year ago
    I've moved to another web host. The file is back online now :)
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  • missie 10 months ago
    Hey ! xD

    I love this tutorial!
    In the tutorial you did mention "for high quality work you would use a different specular map"
    I was wondering how you create a specular map please?

    Thank you x)
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  • Pelle Johnsen 10 months ago
    @missie: glad yo like it :)
    I'm not really a texture artist, but I've often seen people start off with the diffuse map, do some desaturation and then play with contrast/levels to get started with a good spec map. You may wanna look at some textureing tutorials, e.g.: game-artist.net/forums/vbarticles.php?do=article&articleid=22
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  • Lucas Productions 8 months ago
    came from BlenderGuru!
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  • Pelle Johnsen 8 months ago
    @Lucas: thanks, didn't even know it was listed there :)

    It is a bit dated by now, with 2.57 out and all, but I hope many of the techniques still makes sense.
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  • Nuigurumi 6 months ago
    It seems they changed a lot in the interface of later Blenders (or was that difference due to your personal interface customization?). Maybe I shouldn't have used this video as my first Blender tutorial ever, but I was still able to figure out how to use most of it, except that part with the cloning and shifting of the image...
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  • Pelle Johnsen 6 months ago
    @Nuigurumi: glad to hear you still managed to get something out of it, even though it was done with 2.49 with the old interface :)

    I should update the tutorial to 2.5, just need to find the time to get around to it ... and time is a bit of a rare resource for me currently.
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