New test to see if i could get the simulation not to leak, modeled a new glass with more dense geo and another shape to see if that woud help but still get particles that leaks thru.

MVS in this test is set to 0.1 and voxel scale at the colliders at 0.3 still getting weird results.
The friction that is added to the groundplane seems to disturb the particles when they get close to 0 in velocity. starts popping on and of instead of a smooth slowdown.

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