At the end of the caves level for DLC1, Sarah gives you some more information about the scorchers. I wasn't going to put this shot up here since it is actually broken into many sections, but once I started rendering and lighting the others, I figured I may as well set this one up too. It was a little tricky because in the game each movement is triggered by the player and actually about 10 or more animations. Here I had to string the ones I needed together and physically animate the player into position. However, that lets me control the camera and have Sarah act towards it, something that we are constantly fighting against with free player movement in a first person game.

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