Carnegie Mellon University have made available over two thousand motion capture files, free to use. This tutorial shows how to link one of these files to the model of a stick man.
Key points -
The files have been converted into the bvh format by Bruce Hahne, an example file is taken from his site (cgspeed.com).
The file is simplified using a free utility (Bvhacker from bvhacker.com).
A stick man model (developed in previous tutorials) is made into a 'T-pose' skin by applying the armature modifier.
The motion capture file (bvh) is imported and the armature is matched to the skin.
The armature is made into the parent of the skin with the settings - Armature Deform With Automatic Weights.
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