Painted a skull transformed it into a SDF and used it in a pyro sim for advecting a FLIP fluid. The advection take the distance to the skull parts in to account. Last force push is just a fan to clean the plate. The colors are based on velocity, vorticity and distance to the skull parts. The previous particle sim is also mixed in to add some extra details.
Other skulls; Density: vimeo.com/38473265 Particles: vimeo.com/56685128
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