Modelled in Maya and ZBrush, textured in ZBrush. Rigged with Danilo Pinheiro's dpAutoRig MEL script and skinned with Viktoras Makauskas's amazing ngSkintools which is a plugin in beta stage for Maya. The fur is created with Shave and Haircut for Maya, rendered with Mental ray Rasterizer using Ledin Pavel's (aka Puppet) hair_TK shaders and composited in Nuke.

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…