For the full article, see imediaconnection.com/content/33403.asp.
The Wii and the XBox Kinect changed the game (pun intended) when they allowed users to play video games with interactive motion-based controls. But it took a while for established organizations to adopt the new technologies as possible tool sets. At this year's CES, United Healthcare announced a partnership with Konami to bring game Dance Dance Revolution into schools for student fitness. The classroom version of the game provides 48 wireless dance mats, and is connected to a PC rather than a gaming console. Each mat contains a smart card which can hold data for an individual student, allowing the student and the teacher to track BMI and calories burned during the game. Watch for more interactivity like this in schools, and well as more gamification of healthcare. Both important trends.
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