The main motion of the ball was done in TP. I then used the "Groups as objects" feature inside TP and point cached the motion, so that I can easily merge it into a new clean scene later.
The ball was manually fragmented with Rayfire. For shooting the fragments I used the direction of the distance between the fragments and a point helper in the scene. Then added more particles on the broken faces.
For Fume stuff I exported the fragments group from TP and used those as Obj.Emitters.
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?