This demo features a script created during my time working on Kung Fu Panda: Legends of Awesomeness at Nickelodeon for the show's modeling team. They were seeking a way to simplify the tedious task of duplicating the geo and naming it to a standard (naming inconsistencies being another issue that was arising when working with another tool on the riggers' side).
The UI essentially allows the user to create duplicate geometries from a source geometry to generate base blendshapes without manually peforming the steps of duplicating, naming, and placing them. Four categories of blendshapes are provided and are all able to be edited to the user's liking - each category represents not only the type of deformation but also the actual row it will be placed in. The ability to save and load these blend shape lists is provided as well.
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