Realflow & 3ds Max lava test.
To have two separate elements to the lava flow (Lava, Crust) I simulated two liquids with different density levels so one would float on the other. Imported into Max for rendering with Vray and FumeFX simulations driven by Realflow particles. Glow and motion blur was achieved in Nuke. I added in a breakdown as I found it hard to find any good resources on setting this type of thing up, so hopefully it may help someone. Any questions please ask! :D

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