Bits and bobs we at ANALOG developed for the Hyundai project we did with Universal Everything.
For this project we were really testing the limits of what both we and the software could handle.
One of the trickiest parts we had to develop was a way to art direct complex fluid simulations that had to be detailed and complex enough to be viewed on a super jumbo screen at the incredible resolution of 16k pixels wide. Huge data sets of fluid particles were generated using the SPH solver that I spent alot of time swearing at.....

Along side the fluid we had to conquer photo realistic shading of the car in Macro detail and lasers, no small feat when considering the size.
Seeing it installed is incredibly impressive and we are proud to have been involved!

RealFlow
3dsmax
Vray
Krakatoa
Maya
Nuke

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