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24. Brickwall IV
2 years ago
23. Brickwall III
2 years ago
22. Brickwall II
2 years ago
21. Brickwall I
2 years ago
19. Ramps
2 years ago
14. Wet Map IV
2 years ago
13. Wet Map III
2 years ago
12. Wet Map II
2 years ago
11. Wet Map I
2 years ago
10. Glow II
2 years ago
9. Glow I
2 years ago
8. Depth of Field
2 years ago
3. Basics : Groups
2 years ago
This tutorial looks at how to create a map of the wetness left by a particle fluid, so that you can correctly render surfaces with a wet look. It looks at rendering out a point cloud with wetness information, and creating a bespoke shader to correctly render surface using the point cloud.

A project file updated to Houdini 11 is available from sites.google.com/site/pqhoudinitutorial/

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  • xzhang 2 years ago
    awesome tutorials, appreciated so much. wish you keep bringing up more practical and 'right on target' houdini stuff, how about a for-each sop tutorials:)
  •  
  • Brian Lockett 1 year ago
    Thank you, Peter! I appreciate this tutorial as well!
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M4V
00:10:03
  • 1280x720, 27.07MB
  • Uploaded Tue July 28, 2009
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